Mana Reference

Costs & combo sub-totals. "+T" = also taps; "+sac" = also sacrifices.

Cast / one-shot costs

CardCost=Notes
Amulet of Vigor{1}1
Aftermath Analyst (cast){1}{G}2
Zuran Orb (cast){0}0free artifact
Summoner's Pact (cast){0}0owe {2}{G}{G} (4) next upkeep
Scapeshift{2}{R}{R}4
Primeval Titan{3}{G}{G}{G}6
Cultivator Colossus{4}{G}{G}6
GSZ → Dryad Arbor{G} (X=0)1puts Dryad into play
GSZ → Primeval Titan{6}{G} (X=6)7uncounterable route

Activated / channel / ability costs

AbilityCost=Notes
Mirrorpool — copy a creature (Titan){4}{C} +T +sac5makes a token copy
Mirrorpool — copy instant/sorcery{2}{C} +T +sac3
Echoing Deeps copying Mirrorpool(same)5it IS a Mirrorpool
Urza's Cave — search a land{3} +T +sac3land enters tapped
Shifting Woodland — become a copy{2}{G}{G}4NO tap; needs Delirium; repeatable
Aftermath Analyst — return all lands{4} +sac4returns all land cards from GY, tapped
Zuran Orb — sac a land, gain 2{0}0free, repeatable
Tolaria West — transmute (0-cost to hand){1}{U}{U}3discard TWest; sorcery speed
Otawara — channel (bounce a permanent){3}{U}4discard Otawara; can target your own
Boseiju — channel (destroy art/ench/nonbasic){1}{G}2discard Boseiju; uncounterable
Hanweir Battlements — give haste{R} +T1per creature
Kavaron — station payoff (12+ counters){1}{R} +T +sac land22/2 Robot + all creatures +1/+0 & haste

Combo sub-totals (memorize these)

ActionTotalBreakdown
Copy Titan once (Mirrorpool / Echoing-as-Mirrorpool)5{4}{C}
Haste both Titans (Hanweir x2 via Amulet)2{R} + {R}
TWest → Pact → Analyst, then cast it5transmute 3 + Pact 0 + cast 2
Analyst reset — Zuran Orb in PLAY8Woodland→Analyst (4) + Analyst (4); sac free
Analyst reset — Zuran Orb in GRAVEYARD12Woodland→Zuran (4) + Woodland→Analyst (4) + Analyst (4); needs delirium + double-Woodland
Kavaron haste turn (the payoff)2 + sacstation (free) + {1}{R} + sac a land
Zuran-in-GY costs 12 not 8: you must spend a 2nd Shifting Woodland activation ({2}{G}{G}) to turn Woodland into a Zuran Orb to sac to, before the Woodland-as-Analyst activation. Getting Zuran onto the battlefield first saves that 4.

Mana you GET per land that enters TAPPED

Each Amulet untaps the entering tapped land as a separate trigger — N Amulets = tap it N times. A land entering UNTAPPED (anything under Spelunking, or a basic) taps once; Amulet does nothing.
Land (enters tapped)1 Amulet2 Amulets3 Amulets
Bounceland (Simic Growth Chamber / Gruul Turf)246
Crumbling Vestige (1 any-color ETB + 1/tap)234
Tolaria West123
Urza's Cave (for {C})123
Basic Forest (enters untapped)111
Rule of thumb: a bounceland is +2 per extra Amulet; TWest / Cave / Vestige are +1 per extra Amulet. A natural 3rd Amulet roughly halves the "extra mana" the Scapeshift lines ask for.

Delirium quick-check (for Shifting Woodland)

Needs 4+ different card types in your graveyard. Common mid-combo: Analyst + Zuran + lands alone = only 3 types. You need an instant/sorcery/enchantment in the yard too.