Cast / one-shot costs
Activated / channel / ability costs
Combo sub-totals (memorize these)
Zuran-in-GY costs 12 not 8: you must spend a 2nd Shifting Woodland activation ({2}{G}{G}) to turn Woodland into a Zuran Orb to sac to, before the Woodland-as-Analyst activation. Getting Zuran onto the battlefield first saves that 4.
Mana you GET per land that enters TAPPED
Each Amulet untaps the entering tapped land as a separate trigger — N Amulets = tap it N times. A land entering UNTAPPED (anything under Spelunking, or a basic) taps once; Amulet does nothing.
Rule of thumb: a bounceland is +2 per extra Amulet; TWest / Cave / Vestige are +1 per extra Amulet. A natural 3rd Amulet roughly halves the "extra mana" the Scapeshift lines ask for.
Delirium quick-check (for Shifting Woodland)
Needs
4+ different card types in your graveyard. Common mid-combo:
- Creature = Aftermath Analyst / a Titan
- Artifact = Zuran Orb / Amulet of Vigor
- Land = any bounceland, Tolaria West, etc.
- Instant / Sorcery = Summoner's Pact (instant) / Scapeshift (sorcery) — usually your 4th type
- Enchantment = Spelunking, or Urza's Saga after it dies
Analyst + Zuran + lands alone = only 3 types. You need an instant/sorcery/enchantment in the yard too.